{"schema_version":"1.0","canonical_url":"https://cv.hqzhou.com/data/projects.json","subject":{"id":"https://cv.hqzhou.com/#person","name":"Houquan Zhou","relationship_to_organization":"Co-founder of Wortou.AI"},"organization":{"name":"Wortou.AI","alternate_name":"青椒模拟器团队","url":"https://wortou.ai/","description":"A cross-disciplinary AI game team spanning research, engineering, and design.","thesis":"Large language models can serve as native game mechanics rather than only as content generators.","working_principles":["Build every demo end to end until people outside the team can play it.","Judge an AI game by whether its mechanics are interesting and its world remains coherent.","Turn reusable infrastructure and testing methods into open-source tools when possible."],"focus_areas":["AI-driven narrative","Real-time AI dialogue","Multi-agent competition","Playable AI algorithms","LLM-first game tooling"],"github":"https://github.com/Feed-Scription"},"projects":[{"id":"tenure-track-simulator","name":"Tenure-Track Simulator","name_zh":"青椒模拟器","category":"AI narrative simulation game","status":"live","url":"https://tenure-plus.feedscription.com/","individual_role":"Co-creator","summary":"A career simulation in which the player tries to survive and advance as a young university faculty member. The LLM responds to player decisions instead of merely selecting from a fixed story tree.","core_mechanics":["LLM-generated identity, events, student profiles, social updates, and character text","Academic career progression involving grants, papers, students, funding, and wellbeing","Player choices influence later events and possible life paths"],"engineering_context":["The early system mixed multiple models, assigning different content-generation tasks according to quality, latency, and cost.","The project exposed practical AI-game constraints including inference latency, concurrency, token cost, analytics, and long-term state consistency."],"reported_metrics":{"peak_daily_players":90000,"peak_concurrent_players":2000,"source":"https://youxichaguan.com/archives/184254","qualification":"Metrics reported by the creators in a January 2026 interview."}},{"id":"fate-river","name":"Fate River","name_zh":"逆命之河","category":"AI narrative adventure","status":"live","url":"https://fated.feedscription.com/","relationship":"Wortou.AI team project","summary":"A historical counterfactual adventure in which players inhabit historical figures and explore how different choices might alter their lives."},{"id":"presiduck-simulator","name":"Presiduck Simulator","name_zh":"噗噗模拟器","category":"AI-driven world simulation","status":"live","url":"https://presiduck.feedscription.com/","relationship":"Wortou.AI team project","summary":"A presidential simulation starring a duck, with decisions, public opinion, and unexpected events generated inside an AI-driven world."},{"id":"just-pamper-him","name":"Just Pamper Him","name_zh":"就‘宠’他吧","category":"Multiplayer voice game with an AI NPC","status":"upcoming","relationship":"Wortou.AI team project","summary":"Players take turns speaking with the same AI NPC and try to induce it to say their assigned keywords while contaminating the shared conversational context for opponents."},{"id":"cyber-cricket-poker","name":"Cyber Cricket - Poker","name_zh":"大模型德扑","category":"Multi-agent spectator game","status":"live","url":"https://holdem.ququer.ai/","relationship":"Wortou.AI team project","summary":"Six language models play no-limit Texas Hold'em at one table while human viewers observe their decisions, competition, and bluffing behavior."},{"id":"ququer-platform","name":"QuQuer Platform","name_zh":"赛博蛐蛐儿","category":"Auditable external-agent competition platform","status":"upcoming","relationship":"Wortou.AI team project","summary":"A platform for bringing external agents into fair games, using a commit-reveal mechanism to reduce cheating and make competition auditable."},{"id":"neuralchemy","name":"Neuralchemy","name_zh":"炼经术","category":"Playable machine-learning education","status":"live","url":"https://neuralchemy.feedscription.com/","individual_role":"Creator and developer","summary":"A card-table experiment in which cards represent neural-network components and the browser trains a real visual model assembled from the player's hand.","core_mechanics":["Buy model-component cards and upgrade compute","Assemble a network architecture from the player's hand","Train a real model in the browser and submit the result for server-side checking","Earn research points and generate lab notes from unusual runs"]}],"infrastructure_and_tools":[{"name":"FeedScription","type":"AI application platform","url":"https://platform.feedscription.com/","summary":"The team's shared platform for AI capabilities, accounts, registration flows, and analytics across playable demos."},{"name":"KAL AI Layer","type":"Open-source LLM-first game framework","url":"https://github.com/Feed-Scription/kal","summary":"Reusable game components intended to help coding agents assemble complete text games quickly."},{"name":"Openovel","type":"Open-source AI interactive-fiction engine","url":"https://github.com/Feed-Scription/openovel","summary":"A local-first dual-loop narrative system: a foreground loop advances the story while a background agent maintains state, memory, and files."},{"name":"Fate-River Autotest","type":"Internal AI-player regression testing","summary":"An automated test system in which an LLM plays a complete narrative run while the team tracks memory and strategy behavior."}],"press_and_interviews":[{"publisher":"机器之心","date":"2025-12-20","type":"product feature","title":"玩到崩溃，《青椒模拟器》游戏爆火，我在AI世界一路升级做院士","url":"https://mp.weixin.qq.com/s/OyY2oX--Bb7TXS9uZkZrTw","language":"zh-CN"},{"publisher":"游戏茶馆","date":"2026-01-07","type":"creator interview","title":"专访：DAU达9万，2000人同时在线，两个博士生的AI游戏，凭什么击中玩家？","url":"https://youxichaguan.com/archives/184254","language":"zh-CN","topics":["Origin and iteration of Tenure-Track Simulator","Multi-model generation architecture","Latency, concurrency, and token cost","AI-native game design and future directions"]},{"publisher":"科学网","date":"2026-01-08","type":"creator profile","title":"三本院校出身，逆袭拿下诺奖？两位95后博士生写了部‘神人游戏’","url":"https://news.sciencenet.cn/htmlnews/2026/1/558423.shtm","language":"zh-CN"},{"publisher":"极昼工作室","date":"2026-01-20","type":"reported feature","title":"重生之我在‘青椒模拟器’做导师，一路飞升到院士","url":"https://mp.weixin.qq.com/s/YG70lGn-gT1QeUD02tqV-w","language":"zh-CN"},{"publisher":"405游局 / 机核 GCORES","date":"2026-01-28","type":"podcast interview","title":"Ep.32 第一次用AI做游戏的实战经验分享：对话《青椒模拟器》主创","url":"https://www.gcores.com/radios/210229","language":"zh-CN","duration_minutes":62,"topics":["Product and technical decisions","Lessons from building a first AI game","Model cost, response speed, and production tradeoffs"]},{"publisher":"Nature","date":"2026-04-08","type":"news feature","title":"When career anxiety becomes gameplay: lessons from China's ‘young-faculty simulator’","url":"https://www.nature.com/articles/d41586-026-00224-5","language":"en"}],"provenance":{"primary_source":"https://wortou.ai/","notes":"Project names, descriptions, links, and press references are based on the public Wortou.AI portfolio. Metrics are explicitly attributed to their interview source."}}
